INDEX返回目录
冰原中的狼群与巨兽

PERSONAL PRACTICE · MOVING IMAGE · 2026

05 FILMS
03 FORMS

PROJECT / 03

PERSONAL
AI FILMS

ADVERTISING / NARRATIVE / EXPERIMENTAL

ENTER THE IMAGE SPACE
AN IMAGE LABORATORY / 01—05

FIVE WORLDS.
ONE RESTLESS
IMAGE LANGUAGE.

五个影像世界,从商业秩序、叙事寓言到不稳定的梦境。每一支短片都以 AI 为工具,寻找属于画面的情绪、质感与节奏。
CREATIVEAIFILM ARCHIVE
AD / 01
NARRATIVE / 01
NARRATIVE / 02
EXPERIMENT / 01
EXPERIMENT / 02
FILM / 04
FILM / 02
FILM / 05
01 / 03 · ADVERTISING FILM

ORDER
IN COLOR.

广告片 / 对称、色彩与产品叙事

01PERSONAL AI CREATIVE ADVERTISEMENT

WES ANDERSON–INSPIRED CREATIVE AD

韦斯·安德森风格创意广告

ROLEINDEPENDENT CREATOR / FULL-PIPELINE PRODUCTION
CREATIVE APPROACH / 创作出发点

从韦斯·安德森高度秩序化的视觉语言出发,以蒂芙尼绿与粉色建立核心色谱。人物、产品、建筑与道具沿精确轴线展开,在极简结构中叠加装饰、重复图案与戏剧化细节,让“秩序感”本身成为广告表达。

A study of how symmetry, palette and theatrical mise-en-scène can turn product presentation into a complete cinematic world.
FILM 01 / FULL AI WORKFLOW

PRADA
IN A
PERFECT
WORLD

WES ANDERSON–INSPIRED CREATIVE AD

STORY / 01当一切过度整齐,产品成为打破秩序的唯一变量。THE PRODUCT ENTERS A WORLD BUILT FROM SYMMETRY.
SCENE 01 THE HOTEL
SCENE 01THE HOTEL
SCENE 02 TRIANGLE RITUAL
SCENE 02TRIANGLE RITUAL
OBJECT 03 THE PRODUCT
OBJECT 03THE PRODUCT
CAST 04 COLOR ORDER
CAST 04COLOR ORDER
粉绿对称宫殿与花园视觉设定
VISUAL METHOD

对称不是单纯的形式模仿,而是控制观看节奏的工具。镜面、轴线和重复形状持续把视线引向产品;色彩则把人物、空间与物件连接成同一套商业视觉系统。

COLOR AS DIRECTION · SYMMETRY AS RHYTHM · PRODUCT AS RITUAL
RITUAL STUDY MIRROR / PRODUCT
RITUAL STUDYMIRROR / PRODUCT
CAST STUDY THEATRICAL SERVICE
CAST STUDYTHEATRICAL SERVICE

NARRATIVE

剧情片

02FANTASY NARRATIVE SHORT

THE LAST HOWL

剧情短片《狼隐》

ROLEDIRECTOR / ART DIRECTOR
CREATIVE APPROACH / 创作出发点

《狼隐》是一部围绕人族与狼族展开的奇幻叙事短片。影片以极寒冰原作为故事发生地,将复古未来主义的世界观与东方少数民族地域文化重新组合,试图构建一个既原始、古老,又残留着未来文明痕迹的架空世界。人物服饰、建筑、器物与环境设计都建立在这种矛盾感之上:粗粝的皮革、毛发与民族纹样,与机械结构、冷金属和废墟式科技遗迹并置,使整个世界处于文明与荒蛮、过去与未来之间。故事以人狼两族共同抵御冰原巨兽的伏击作为外部叙事张力,但真正的核心落在人与人、族群与族群之间的关系。族长与女儿之间的情感冲突,以及人狼两族逐渐显露的血脉渊源,共同构成影片更深层的情绪线索。巨兽并非单纯作为奇观出现,而更像一种外部压力,迫使原本对立的两族重新面对彼此。影片采用全流程 AI 的方式完成,希望在奇幻世界观、角色表演与电影化叙事之间建立更完整的联系,也借此探索生成式影像是否能够真正承载人物关系和持续性的故事表达。

The Last Howl is a fantasy short film centered on the relationship between humans and wolves. Set within a frozen wilderness, the film combines retro-futurism with cultural references drawn from Eastern ethnic traditions, creating a fictional world that feels both ancient and strangely futuristic. Its visual language is built around contrasts. Rough leather, fur, tribal patterns, and handmade objects coexist with mechanical structures, cold metallic surfaces, and remnants of forgotten technology, placing the world somewhere between civilization and wilderness, past and future. The immediate conflict follows humans and wolves as they are forced to confront a massive creature emerging from the frozen land. Beneath this spectacle, however, the narrative is driven by more intimate tensions: the relationship between a tribal leader and his daughter, and the gradually revealed blood connection between the two races. Rather than treating the creature purely as a visual spectacle, the film uses the external threat to force two opposing groups to reconsider their shared history. Created through a full AI production pipeline, the project explores how generative filmmaking can move beyond isolated imagery and begin to support character relationships, emotional development, and continuous cinematic storytelling.
SELECTED SEQUENCE / 42 SEC LOOPHATRED.
TRUST.
COEXISTENCE.

极寒未来里,资源匮乏使人类与狼群彼此敌视;当地底古兽苏醒,更大的灾难迫使两个敌对物种并肩作战。作品追问:在世界尽头,生命是否仍会选择守护彼此?

从故事梗概、人物关系到镜头连续性,以完整的生成式工作流承载人物关系与连续叙事。
CHARACTER 01 RITUAL
CHARACTER 01RITUAL
CHARACTER 02 THE MARK
CHARACTER 02THE MARK
RELATION 03 TRUST
RELATION 03TRUST
CONCEPT 04 FROZEN MYTH
CONCEPT 04FROZEN MYTH
ART DIRECTION DEVELOPMENT / 美术设定

人物服饰、建筑、器物与环境设计都建立在这种矛盾感之上:粗粝的皮革、毛发与民族纹样,与机械结构、冷金属和废墟式科技遗迹并置,使整个世界处于文明与荒蛮、过去与未来之间。

CHARACTER → TRIBE → ENVIRONMENT → CREATURE
COSTUME 01 TRIBAL SILHOUETTE
COSTUME 01TRIBAL SILHOUETTE
COSTUME 02 LEADER / RITUAL
COSTUME 02LEADER / RITUAL
WORLD 04 ANCIENT IDOL
WORLD 04ANCIENT IDOL
WORLD 05 FROZEN CAVERN
WORLD 05FROZEN CAVERN
CREATURE 06 ICE COLOSSUS
CREATURE 06ICE COLOSSUS
03HAND-DRAWN 2D NARRATIVE SHORT

COLD STORAGE

04|《冷藏》

ROLE美术指导 / ART DIRECTOR
CREATIVE APPROACH / 创作出发点

《冷藏》是一部从日常生活观察出发的二维动画短片。故事源于一个极其普通却又具有代际特征的生活现象:许多老人习惯长期储藏食物,即使已经冷冻很久,也始终舍不得丢弃。影片把这一现实细节进一步推向魔幻现实主义——冰箱里被遗忘的“僵尸肉”逐渐长出面孔、身体和性格,并开始成为独居老人日常生活中的陪伴者。整个视觉体系仍然建立在真实生活之上:狭窄的厨房、老式冰箱、塑料袋、冰冻食物以及略显陈旧的家具,都保留着非常具体的生活质感。但随着故事推进,这些熟悉的事物开始逐渐异化,现实空间被一点点拉向荒诞。二维手绘的粗糙质感、低饱和色彩与略带变形的人物共同构成了一种介于生活观察与艺术实验之间的视觉气质,也让魔幻元素并不会完全脱离现实,而像是从现实内部自然生长出来。“僵尸肉”最终只是一个隐喻。影片真正关心的是老年人的孤独如何被可视化——当人与人的联系逐渐减少,食物、物件和反复重复的生活习惯,是否也会成为某种替代性的陪伴。

Cold Storage is a 2D animated short film developed from observations of everyday life. Its starting point is an ordinary but generationally familiar habit: elderly people keeping food in the refrigerator for long periods of time, often reluctant to throw it away even after it has been frozen for far too long. The film pushes this everyday detail into magical realism. Forgotten “zombie meat” gradually develops faces, bodies, and personalities, becoming strange companions to an elderly woman living alone. The visual world remains strongly grounded in domestic reality. A cramped kitchen, an old refrigerator, plastic bags, frozen food, and worn household furniture preserve the specificity of ordinary life. As the story progresses, however, these familiar objects slowly begin to mutate, allowing the realistic space to drift toward the absurd. Rough hand-drawn textures, desaturated colors, and slightly distorted character designs create a visual language somewhere between social observation and art-school experimentation. The surreal elements therefore feel less like an interruption of reality and more like something growing naturally from within it. The “zombie meat” ultimately functions as a metaphor. At the heart of the film is a question about the visualization of loneliness among the elderly—and whether objects, food, and repetitive habits can gradually become substitutes for human companionship.
FILM 03 / HAND-DRAWN 2D × AIGC

COLD
STORAGE

《冷藏》—— 如果爱只能被冷藏,最终过期的究竟是食物,还是人?

POSTER 01 REFRIGERATE
POSTER 01REFRIGERATE
FRAME 02 INVISIBLE SHELF LIFE
FRAME 02INVISIBLE SHELF LIFE
FRAME 03 THE FORGOTTEN
FRAME 03THE FORGOTTEN
BLACK HUMOR / SURREAL FAMILY MEMORY

低饱和色彩、粗糙手绘线条与轻微变形的人物共同建立朴素而不安的视觉气质。美术设计没有把“僵尸肉”处理成猎奇怪物,而是保留其笨拙、可亲与荒诞感,使魔幻设定始终落回家庭关系与人的情感缺口。

THE ORDINARY SPACE BECOMES A QUIET EMOTIONAL FIELD.
03 / 03 · EXPERIMENTAL FILMS

BEAUTIFUL
DISORDER.

实验片 / 梦境、身体与不稳定的图像

04EXPERIMENTAL AI SHORT FILM

CRUEL

实验短片《CRUEL》

ROLEINDEPENDENT CREATOR / FULL-PIPELINE PRODUCTION
CREATIVE APPROACH / 创作出发点

短片不依赖明确故事线,而以情绪与视觉感知构成观看路径。柔粉、奶油质感、透明物体与精致装饰共同制造浪漫表象;比例失衡的人物、未知生物与错误空间则从内部破坏这份温柔,让美丽、危险、柔软与异化同时存在。

A romantic dream language is gradually disturbed by impossible scale, unstable bodies and spaces that feel subtly wrong. Horror emerges from inside the beauty rather than replacing it.
FILM 04

CRUEL

DREAM / ESCAPE / INNER CONFLICT

恐怖并不来自直接惊吓,而来自精致表面下持续出现的异常:错误的比例、过度柔软的材质、不断复制的身体,以及无法判断出口的空间。

THE DREAM IS SOFT.
THE FEELING IS NOT.
CRUEL 女孩与未知生物的关系设定
DREAM 01 THE EYE
DREAM 01THE EYE
DREAM 02 THE GIRL
DREAM 02THE GIRL
DREAM 03 THE ROOM
DREAM 03THE ROOM
DREAM 06 THE WINDOW
DREAM 06THE WINDOW
DREAM 04 THE CAKE
DREAM 04THE CAKE
DREAM 05 THE GAZE
DREAM 05THE GAZE
DREAM 05 THE TOUCH
DREAM 05THE TOUCH
05AI MATERIAL & LIGHTING EXPERIMENT

X

实验短片《X》

ROLEINDEPENDENT CREATOR / FULL-PIPELINE PRODUCTION
CREATIVE APPROACH / 创作出发点

《X》是一支围绕数字人体、材质与虚拟光线展开的超短实验影像。作品主动弱化叙事,将人物置于几乎抽离现实的虚拟空间中,把注意力集中在身体表面与光之间发生的变化。

A moving-image study of how AI interprets surface, reflection and bodily motion. Material does not decorate the figure; it continually rewrites what the figure can become.
FILM 05 / 100% AI WORKFLOW

UNKNOWN
FORM

数字人的身体不断在金属、液态、半透明与高反射材质之间转换。身体动作、材质变化与光线运动彼此影响,使人体逐渐脱离真实世界中的物理属性。

X / 01 LIQUID TERRAIN
X / 01LIQUID TERRAIN
X / 03 UNKNOWN SELF
X / 03UNKNOWN SELF
X / 02 METAL BODY
X / 02METAL BODY